Summary: Visually see and track improvement in sports training. Relive and review past successes to uncover hidden progress. Get motivated to keep pursuing goals.
My role: I alone completed the research, design and testing for the project.
Athletes often lose motivation when undertaking long term fitness goals because they don't have a method to visually track progress and see incremental changes.
Athletic Flow app seeks to alleviate this problem by providing a method to set goals and visually recognize and compare progress through photos and videos.
Interview participants had this to say about motivation:
“I just have a feeling [that] maybe if I could be able to see it, I will be much more impressed. And say wow - that's what I'm achieving. And how much more could I achieve if I push for another year?”
“[When] I’m seeing some sort of improvement, I am motivated to keep going.”
Based upon the interview results, I created a persona to represent what would be the target users for this project.
Early Ideation sketches explored the concept of users being motivated by visually seeing improvements. Videos and photos were included because users indicated the importance of visually seeing progress.“Once you see results, it is the ultimate motivation.”
An inspiration section was added as users indicated that they would like ideas for exercise, techniques plays etc. Goals were also included as interviews and research emphasized the importance of challenges to stay motivated.
The two main red routes focused on getting workout suggestions based on the goals of the user and creating new goals that would be used to inspire and encourage motivation.
Wireframes were created that focused on the idea of inspiring motivation by visually revisiting past success.
“Once you see results, it is the ultimate motivation.” -User
Guerilla Testing the wireframes revealed that overall people did understand the purpose of the app. I was surprised to learn that users were not clear on the concept of using visuals to track progress. They would often pause when going from the “exercise details” page to the “video recording” page. I also received feedback that some of the word usage was not as clear as it could be.
In designing the prototype of the app, I wanted to utilize colors and design that would gently motivate and encourage the automatic flow state.
Color Palette: An analogous color palette was used to create a harmonious look.
Background: Dark backgrounds are less straining on the eyes and adds a stylistic look.
Typography: Works Sans is a san serif font family has a variety of weights and it is optimized for on screen usage.
The first round of usability tests for Athletic Flow app were mostly performed using in-person moderated testing. One test was done using remote moderated testing. The main goal of the test was to uncover any usability problems in the red route designs of the app. Participants were all ages and included people that were actively training in a sport, seeking to improve in that sport and frequent smartphone users. Four people were tested and they were recruited from among athletic friends and associates.
Testing the prototype with users uncovered 4 main issues:
I decided to update the prototype in order to prepare for a second round of usability testing. For the updates:
I decided to update the prototype in order to prepare for a second round of usability testing. For the updates:
At the conclusion of two rounds of testing, users were able to complete the two main red routes. The three onboarding screens adequately explained the purpose and value of the concept of the app and were understood by users. Personalizing the dashboard helped users to realize that it was a source for viewing their own progress and the notes added to the “Compare Progress” screen allowed users to have a better appreciation for that screen. In addition, users made many recommendations that will be considered in future iterations of the design.
This is definitely a work in progress. During user testing, users brought up suggestions that will likely be implemented in later iterations of the design. Some of these suggestions include:
I learned many new concepts while working through this project. The main takeaway for me was the importance of user research and interviews and synthesizing patterns based on feedback from users. I also learned that there is always room for improvement. With each iteration of the design cycle, I intend to use the tools that I have learned to make products better and better.